There's no one moment when you find yourself encountered with a massive icon studded map and a sense of paralyzing dread: the developers let you do things at your own pace, but strongly suggests that you do it at theirs. That's because that this game keeps a sense of pacing in the midst of it's half-dozen or so interlocking systems. I finished the game at eighty percent, despite playing at a reasonable clip and not obsessing over checklists. It gives a touch of character go alongside the dopamine burst I get whenever I find a new piece of treasure: an ancient arrowhead, a Mongolian amulet, a toy brought into a gulag by a child. We find evidence of a Mongol invasion, Soviet propaganda, paleolithic artifacts and exiled Byzantines. The setting is the key: Lara goes deep rather than wide, staying the globetrotting instincts of her cousin Nathan Drake in exchange for getting to every secret of this particularly dense corner of Siberia.
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The game moves from more confined corridors to big open areas full of side objectives, mixing the linear drive of something like Uncharted with the pure exploratory joy of something looser, Rise of The Tomb Raider is crammed so full of systems and collectibles that it's a wonder that it doesn't feel bloated, but Crystal Dynamics manages to keep even the most extraneous systems tight. But it's not actually, and it's so much better for it.
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It has all the trappings of one: an upgrade system, craftables, challenges and side missions. Rise of The Tomb Raider is, in some ways, an open world game. We're out to clear our father's name, and kill a bunch of dudes. Hot on our tail is Trinity, an ancient and mysteriously well-funded religious cult interested in magical artifacts (as we pass the collection plate today, I want you all to reach deep, and find it in your hearts to order another shipment of laser-guided rockets for our fleet of attack helicopters) and particularly keen on killing Lara Croft. We travel to Siberia this time around, seeking "the Divine Source," a comically nondescript magical MacGuffin that Lara's father spent his life pursuing, eventually falling into ridicule from the broader scientific community.